Weapons
Atlas Weapon [1]
Type:Two-Handed Sword
Slot: 1 Weight: 350
W-Level: 4 ATK: 200
Required Level: 55 Jobclass:Transcendent Swordman Classes
Description: A massive sword wielded by Atroce that is much too large to be handled by ordinary warriors. CRI +10%. Destroys enemy armor if the wearer's STR is 80 or greater.
Muscle Cutter [2]
Type: Two-Handed Sword
Slot: 2 Weight: 220
W-Level: 4 ATK: 160
Required Level: 55 Jobclass: Transcendent Swordman Classes
Description: A weapon that is designed to easily slice the muscles of monsters. Each
attack has a chance of inflicting the Bleeding Status and auto casting Decrease AGI Lv.1 on the targeted enemy.
Wild Beast Claw [1]
Type: Katar
Slot: 1 Weight: 145
W-Level: 4 ATK: 160
Required Level: 55 Jobclass: Assassin Cross
Description: A katar made of a huge beast. Striked enemy can not recover from the made damage. By a certain chance, it gives a fatal blow to the enemy. Heal, sanctuary, potion pitcher effect is reduced by 20%. 20% reduced effect is valid for some recovery items. The effect is increased to 40% when the weapon refine rate becomes 9.
Inverse Scale
Type: Katar
Slot: 0 Weight:150
W-Level: 4 ATK: 140
Required Level: 55 Jobclass: Assassin Cross
Description: A Katar made from a dragon's scale. Inflicts abnormal statuses to enemies
within a 5*5 cell when attacking. Holy property.
Drill Katar [1]
Type: Katar
Slot: 1 Weight: 140
W-Level: 4 ATK: 110
Required Level: 55 Jobclass:Assassin Cross
Description: A Katar fitted with spinning drills instead of blades, making it ideal for destroying armor. Has a certain chance of stripping enemy armor. Hit +30.
Blood Tears [2]
Type: Katar
Slot: 2 Weight: 170
W-Level: 4 ATK: 120
Required Level: 55 Jobclass: Assassin Cross
Description: A Katar that can attack at longer ranges with fearsome power. Has a certain chance of inflicting the Bleeding status to all enemies in a 5*5 cell area. This range increases to a 11*11 cell area if this weapon is refined to Upgrade Level 9 or greater.
Berdysz [2]
Type: Two-Handed Axe
Slot: 2 Weight: 250
W-Level: 3 ATK: 200
Required Level: 70 Jobclass: Transcendent Swordman and Merchant Classes
Description: A long bladed axe that's effective in melee combat. Reduces damage from
Mid size monsters by 13% and Large size monsters by 15%.
Heart Breaker [1]
Type: Two-Handed Axe
Slot: 1 Weight: 200
W-Level: 4 ATK: 175
Required Level: 70 Jobclass: Transcendent Swordman and Merchant Classes
Description: A special Two-Handed Axe that was crafted by a great blacksmith; it seems capable of destroying any kind of armor. CRI +20, +5% Attack Speed. CRI bonus raises as weapon's Upgrade Level is increased. Has a chance of auto casting Lv.3 Hammerfall when worn by Mastersmiths and Biochemists.
Hurricane Fury [1]
Type: Two-Handed Axe
Slot: 1 Weight: 350
W-Level: 4 ATK: 332
Required Level: 80 Jobclass: Transcendent Swordman and Merchant Classes
Description: A massive Two-Handed Axe that is embedded with an orb imbued with the power of a hurricane. Reduces damage from Mid size monsters by 10%; raising this weapon's Upgrade Level will increase the amount by which this damage is reduced and add an Attack Speed bonus. Each attack has a chance of inflicting a fixed amount of damage to all enemies within a 15*15 cell area, and knock them 7 cells backward.
Spectral Spear
Type: Two-Handed Spear
Slot: 0 Weight: 200
W-Level: 4 ATK: 170
Required Level: 75 Jobclass: Swordman
Description: The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul. Increases damage to Shadow, Demon, and Undead monsters by 20%, and will reduce damage from these monsters by 10%. Absorbs 50 HP upon defeating enemies. Inflicts the Confuse status to the wearer by a certain chance.
Ahlspiess
Type: Two-Handed Spear
Slot: 0 Weight: 100
W-Level: 4 ATK: 120
Required Level: 65 Jobclass: Knight and Crusader
Description: An auger shaped spear that is designed for striking the weak points of an enemy. Ignores physical DEF, and has a certain chance of auto casting Lv.5 Pierce. Inflicts 10% additional damage to Demihuman enemies.
Staff of Destruction [1]
Type: Two-Handed Staff
Slot: 1 Weight: 150
W-Level: 4 ATK: 130
Required Level: 80 Jobclass: High Wizard
Description: A tremendously powerful Two-Handed Staff that can only be wielded by someone who is spiritually strong. MATK +25%, INT +3, AGI +10. Reduces Cast Time of magic skills by 50%. Increases MATK by 1% for every 2 Upgrade Levels, but raising the Upgrade Level also increases SP Consumption. Has a chance of auto casting Lv.5 Jupitel Thunder with each enemy attack; this chance can be increased by raising the weapon's Upgrade Level.
Divine Cross
Type: Two-Handed Staff
Slot: 0 Weight: 150
W-Level: 4 ATK: 120
Required Level: 70 Jobclass: Priest and Monk Classes
Description: This staff is made of two parts that can be recombined to form a cross that will endow Holy power to its user. MATK +15%. DEX +5. Reduces damage from Undead and Demon monsters by 15%. Holy property. Additional MATK +10%, DEX +2, and 10% damage reduction from Undead and Demon monsters when worn with Spiritual Ring.
Huuma Calm Mind [2]
Type: Huuma
Slot: 2 Weight: 155
W-Level: 3 ATK: 112
Required Level: 70 Jobclass: Ninja
Description: The Huuma Calm Mind enables the wearer to remain collected in any tense situation. Increases damage of Throw Huuma Shuriken skill by 30%, and its casting cannot be interrupted.
Burning Bow [1]
Type: Bow
Slot: 1 Weight: 140
W-Level: 3 ATK: 95
Required Level: 55 Jobclass: Archer and Rogue Classes
Description: A flaming bow that seems dangerous to grasp. Increases tolerance to Fire property attacks by 10%, and increases damage of attacks with Fire Arrows by 25%.
Frozen Bow [1]
Type: Bow
Slot: 1 Weight: 140
W-Level: 3 ATK: 100
Required Level: 55 Jobclass: Archer and Rogue Classes
Description: A frozen bow whose drawstring seems too solid to be pulled. Has a certain chance of freezing enemies, and increases damage of attacks with Crystal Arrows by 25%.
Earth Bow [1]
Type: Bow
Slot: 1 Weight: 140
W-Level: 3 ATK: 105
Required Level: 55 Jobclass: Archer and Rogue Classes
Description: A bow that is perfectly balanced in every aspect. Increases damage of attacks with Stone Arrows by 25%. Has a certain chance of inflicting the Darkness status to enemies.
Gust Bow [1]
Type: Bow
Slot: 1 Weight: 140
W-Level: 3 ATK: 95
Required Level: 55 Jobclass: Archer and Rogue Classes
Description: A light bow that has been enhanced with the power of whirlwinds. Increases damage of attacks with Arrows of Wind by 25%. Each physical attack has a certain chance of auto casting Lv.5 Wind Blade; this chance is increased when the wearer's INT is 40 or greater.
Orc Archer Bow
Type: Bow
Slot: 0 Weight: 160
W-Level: 3 ATK: 120
Required Level: 65 Jobclass: Archer and Rogue Classes
Description: A large, powerful bow used by Orc Archers. Adds a chance of defeating enemies dropping Steel Arrows. Increases damage of attacks with Steel Arrows.
Platinum Shotel [1]
Type: One-Handed Sword
Slot: 1 Weight: 150
W-Level: 4 ATK: 130
Required Level: 55 Jobclass: Transcendent Swordman, Merchant and Thief Classes
Description: A fearsome weapon with a uniquely curved blade. CRI +50%.
Curved Sword [2]
Type: One-Handed Sword
Slot: 2 Weight: 80
W-Level: 4 ATK: 125
Required Level: 55 Jobclass: Transcendent Swordman, Merchant and Thief Classes
Description: A thick, flexible sword forged from an elastic alloy. Increases Attack Speed by 10% and has a chance of inflicting the Curse status to enemies.
Scalpel [3]
Type: Dagger
Slot: 3 Weight: 50
W-Level: 4 ATK: 120
Required Level: 55 Jobclass: Transcendent Swordman, Mage, Archer, Merchant and Thief Classes
Description: A small, light and sharp sword that is optimized for swift strikes. Has a certain chance of inflicting the Bleeding status to enemies.
Tooth Blade [1]
Type: Dagger
Slot: 1 Weight: 70
W-Level: 4 ATK: 130
Required Level: 55 Jobclass: Transcendent Swordman, Mage, Archer, Merchant and Thief Classes
Description: A dentist's scalpel that is intended to treat patient's teeth, but it can also be used offensively to impend the victim's ability to speak. Has a certain chance of increasing the Cast Time of all enemies in a 5*5 cell area by 20%; this bonus increases to a 11*11 cell area and 40% Cast Time increase if this weapon is refined to Upgrade Level 9 or greater.
Long Horn [1]
Type: One-Handed Spear
Slot: 1 Weight: 100
W-Level: 4 ATK: 150
Required Level: 65 Jobclass: Transcendent Swordman Classes
Description: A spear fashioned from a unicorn's horn, enabling it to neutralize poisons and inflict deep wounding. Has a certain chance of inflicting the Bleeding status to enemies and neutralizes Poison effects on the wearer. Cannot be damaged in battle. Holy property. Has a low chance of auto casting Lv.2 Assumption on the wearer with each enemy attack when worn with Valkyrja's Shield.
Battle Hook [1]
Type: One-Handed Spear
Slot: 1 Weight: 90
W-Level: 4 ATK: 140
Required Level: 65 Jobclass: Transcendent Swordman Classes
Description: A spear that is tipped with a hook that can push and pull enemies. Has a 5% chance of inflicting the Stun status to enemies and increases damage to Demihuman enemies by 20%. Enables use of Lv.3 Pierce.
Hunting Spear [1]
Type: One-Handed Spear
Slot: 1 Weight: 420
W-Level: 4 ATK: 180
Required Level: 60 Jobclass: Transcendent Swordman Classes
Description: A spear with a leaf shaped point that is designed for hunting, causing damage with its heavy weight instead of stabbing. Ignores DEF of Animal monsters, and adds a chance that defeated enemies will drop Meat. Each attack has a certain chance of auto casting Lv.3 Vital Strike.
Encyclopedia [2]
Type: Book
Slot: 2 Weight: 200
W-Level: 3 ATK: 110
Required Level: 70 Jobclass: Priest; Sage Classes and Taekwon Master
Description: An encyclopedia distributed by a Prontera publisher that is famous for
using solid binding in their books. Those struck by this book will swear the binding is diamond hard. MATK +15%, INT +3, DEX +2, CRI +20. CRI bonus increases according to the wearer's LUK.
Leadger of Death [2]
Type: Book
Slot: 2 Weight: 100
W-Level: 4 ATK: 137
Required Level: 70 Jobclass: Priest; Sage Classes and Taekwon Master
Description: These books are used by demons to kill the living by writing their names in the pages and a few of these were lost and ended up in human hands. The last name ''Hollg--'' looks like it wasn't completed. Maybe the demon changed his mind? MATK +15%, STR +3, INT +3, LUK -20. Has a certain chance of inflicting the Coma status to Demihuman enemies. This weapon's Attack Speed bonus depends on its Upgrade Level. Damages and curses all onscreen enemies when worn by Sages and Professors.
Lich's Bone Wand [2]
Type: Staff
Slot: 2 Weight: 80
W-Level: 3 ATK: 60
Required Level:70 Jobclass: Trascendent Mage and Acolyte Classes
Description: A wand crafted from a powerful Lich's skull that will curse anyone that threatens its true owner. MATK +20%, INT +1, DEX +1. Has a low chance of cursing all onscreen enemies each time the wearer is physically attacked; this chance can be raised by increasing this weapon's Upgrade Level. Additional MATK +3% and Max SP +300 bonus if Upgrade Level is 9 or greater. Undead property.
Healing Staff
Type: Staff
Slot: 0 Weight: 40
W-Level: 3 ATK: 10
Required Level: 55 Jobclass: Acolyte Classes
Description: A healing staff made out of twigs from the Yggdrasil tree. There is an engraving in an ancient language that reads, ''Health and longevity.'' MATK +15. Increases Recovery Rate of the Heal and Sanctuary skills depending on this weapon's Upgrade Level. Holy property.
Piercing Staff
Type: Staff
Slot: 0 Weight: 50
W-Level: 3 ATK: 80
Required Level: 70 Jobclass: Trascendent Mage and Acolyte Classes
Description: A staff inset with a gem that constantly emits waves that can disrupt the MDEF of enemies. MATK +15%, INT +4. Ignores 10% of enemy MDEF when performing magic attacks; this percentage is raised by increasing this weapon's Upgrade Level.
Magma Fist [3]
Type: Claw
Slot: 3 Weight: 65
W-Level: 3 ATK: 80
Required Level: 75 Jobclass: Priest and Monk Classes
Description: A knuckle made of superheated lava that has a special lining so that it can be worn. Each attack has a low chance of auto casting Lv.5 Endow Blaze on the wearer.
Icicle Fist [3]
Type: Claw
Slot: 3 Weight: 65
W-Level: 3 ATK: 80
Required Level: 75 Jobclass: Priest and Monk Classes
Description: A knuckle made of extremely cold ice that has a special lining so that it can be worn. Each attack has a low chance of auto casting Lv.5 Endow Tsunami on the wearer.
Electric Fist [3]
Type: Claw
Slot: 3 Weight: 65
W-Level: 3 ATK: 80
Required Level: 75 Jobclass: Priest and Monk Classes
Description: A knuckle imbued with the power of lightning that occasionally shocks enemies. Each attack has a low chance of auto casting Lv.5 Endow Tornado on the wearer.
Seismic Fist [3]
Type: Claw
Slot: 3 Weight: 65
W-Level: 3 ATK: 80
Required Level: 75 Jobclass: Priest and Monk Classes
Description: A knuckle imbued with the power of Mother Earth that can be used to crush your enemies. Each attack has a low chance of auto casting Lv.5 Endow Quake to the wearer.
Combo Battle Glove [4]
Type: Claw
Slot: 4 Weight: 50
W-Level: 3 ATK:30
Required Level: 60 Jobclass: Priest and Monk Classes
Description: The magic words engraved on these gloves can grant incredible power to the Monk that wears them. Increases damage of Raging Trifecta Blow, Raging Quadruple Blow and Raging Thrust by 15%.
Base Guitar [1]
Type: Musical Instrument
Slot: 1 Weight: 150
W-Level: 3 ATK: 130
Required Level: 70 Jobclass: Minstrel
Description: An instrument that produces low pitched sound. Recovers 3 SP for each enemy defeated. Has a chance to cast Lv.3 Heaven's Drive each time the wearer is attacked. Each attack has the chance to inflict all enemies within a 5*5 cell area with the Confused status.
Berserk Guitar
Type: Musical Instrument
Slot: 0 Weight: 180
W-Level: 4 ATK: 10
Required Level: 70 Jobclass: Minstrel
Description: When musicians play this legendary instrument, their consciousness is
fully absorbed, returning only once they've realized that they've finished their performance. Increases Attack Speed by 100% at the cost of reducing HP Recovery Rate by 100%, heavily reducing DEX, and losing 50 HP every 5 seconds.
Electric Eel [2]
Type: Whip
Slot: 2 Weight: 200
W-Level: 4 ATK: 100
Required Level: 70 Jobclass: Gypsy
Description: A whip made from a slippery electric eel. INT +2, AGI +2. Each attack has a certain chance of auto casting Lv.3 Jupitel Thunder and Arrow Vulcan; the skill level of Arrow Vulcan that is cast depends on this weapon's Upgrade Level. Wind property.
Sea Witch's Foot [1]
Type: Whip
Slot: 1 Weight: 150
W-Level: 4 ATK: 110
Required Level: 70 Jobclass: Gypsy
Description: A whip made from the foot of an evil witch who lived in the sea who lived in the sea to the west and was feared for her ability to siphon her enemies energy. Recovers 5 SP for each defeated enemy. Has a certain chance of auto casting Lv.3 Frost Nova each time the wearer is attacked. Each attack has a chance of inflicting the Silence status to all enemies within a 5*5 cell area.
Carrot Whip
Type: Whip
Slot: 0 Weight: 130
W-Level: 4 ATK: 185
Required Level: 70 Jobclass: Gypsy
Description: A whip that rewards the wearer when she does her best. Each attack has a certain chance of auto casting Increase AGI to the wearer; the skill level cast depends on this weapon's Upgrade Level.
Wasteland's Outlaw [2]
Type: Pistol
Slot: 2 Weight: 58
W-Level: 3 ATK: 68
Required Level: 70 Jobclass: Gunslinger
Description: A highly accurate and rapid firing gun that was made in the memory of all the Gunslingers that had braved the unexplored wilderness. The Hit and Attack Speed bonuses of this weapon depend on the wearer's AGI.
Lever Action Rifle [2]
Type: Rifle
Slot: 2 Weight: 77
W-Level: 3 ATK: 138
Required Level: 70 Jobclass: Gunslinger
Description: A highly efficient rifle with an ornate barrel that is capable of firing penetrating blasts, but takes a long time to reload. Hit +20, CRI +50. Reduces Attack Speed by 5%.
_________________ Schokolade
Lord Knight
Professor
Assassin Cross
Gypsy
High Priest
Game Over
Последний раз редактировалось Sunset Glow 04 авг 2009 07:16, всего редактировалось 1 раз.
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